Pokémon Forever

Gym Leaders (Color Generation)

Kanto's eight Gym Leaders award badges and TMs when you defeat them.

Items Used in Battle

Each team below lists the item its leader can use on the active Pokémon. Using an item takes the place of that Pokémon's move for the turn. The use limit resets for each Pokémon the leader sends out. Most item choices are random, so a leader may never use the full allowance.

Erika, Sabrina in Red/Green/Blue, and Blaine in Yellow only heal below a low-HP threshold. The game divides the active Pokémon's maximum HP by 10, rounds down, and requires its current HP to be below that number. For example, a Pokémon with 105 maximum HP must have 9 HP or less.

Leader Teams

Red, Green, and Blue share the same Gym Leader Pokémon and levels. This includes Japanese Red/Green, Japanese Blue, and English Red/Blue. Yellow changes seven leaders' Pokémon or levels. Misty's Pokémon and levels stay the same, but her Starmie gains Harden. Pokémon appear in their party order. Giovanni's team here is his Gym battle team.

How the Leaders' Moves Are Set

The games start with each species' initial moves and learnset at its battle level. Red/Green/Blue then replace the final Pokémon's third move slot with the leader's TM move. Yellow uses individual move overrides for many Pokémon.

The lists below include those overrides and omit empty move slots. Their moves also match between the Japanese and English versions compared here.

Brock

Pewter City · Rock Type Gym Leader

Boulder Badge · TM34 Bide

Red / Green / Blue

  1. Geodude Lv. 12 Moves: Tackle, Defense Curl
  2. Onix Lv. 14 Moves: Tackle, Screech, Bide

Battle item: Full Heal

Up to 5 uses per Pokémon

Cures sleep, poison, burn, freeze, or paralysis. Does not restore HP or cure confusion. Uses it on an eligible turn when the active Pokémon has one of those status conditions.

Yellow

  1. Geodude Lv. 10 Moves: Tackle
  2. Onix Lv. 12 Moves: Tackle, Screech, Bind, Bide

Battle item: Full Heal

Up to 5 uses per Pokémon

Cures sleep, poison, burn, freeze, or paralysis. Does not restore HP or cure confusion. Uses it on an eligible turn when the active Pokémon has one of those status conditions.

Misty

Cerulean City · Water Type Gym Leader

Cascade Badge · TM11 BubbleBeam

Red / Green / Blue

  1. Staryu Lv. 18 Moves: Tackle, Water Gun
  2. Starmie Lv. 21 Moves: Tackle, Water Gun, BubbleBeam

Battle item: X Defend

Up to 1 use per Pokémon

Raises Defense by one stage. About a 25% chance per eligible turn.

Yellow

  1. Staryu Lv. 18 Moves: Tackle, Water Gun
  2. Starmie Lv. 21 Moves: Tackle, Water Gun, Harden, BubbleBeam

Battle item: X Defend

Up to 1 use per Pokémon

Raises Defense by one stage. About a 25% chance per eligible turn.

Lt. Surge

Vermilion City · Electric Type Gym Leader

Thunder Badge · TM24 Thunderbolt

Red / Green / Blue

  1. Voltorb Lv. 21 Moves: Tackle, Screech, SonicBoom
  2. Pikachu Lv. 18 Moves: ThunderShock, Growl, Thunder Wave, Quick Attack
  3. Raichu Lv. 24 Moves: ThunderShock, Growl, Thunderbolt

Battle item: X Speed

Up to 1 use per Pokémon

Raises Speed by one stage. About a 25% chance per eligible turn.

Yellow

  1. Raichu Lv. 28 Moves: Thunderbolt, Mega Punch, Mega Kick, Growl

Battle item: X Speed

Up to 1 use per Pokémon

Raises Speed by one stage. About a 25% chance per eligible turn.

Erika

Celadon City · Grass Type Gym Leader

Rainbow Badge · TM21 Mega Drain

Red / Green / Blue

  1. Victreebel Lv. 29 Moves: Razor Leaf, Wrap, PoisonPowder, Sleep Powder
  2. Tangela Lv. 24 Moves: Constrict, Bind
  3. Vileplume Lv. 29 Moves: Petal Dance, PoisonPowder, Mega Drain, Sleep Powder

Battle item: Super Potion

Up to 1 use per Pokémon

Restores up to 50 HP. About a 50% chance per eligible turn if the active Pokémon is below the low-HP threshold.

Yellow

  1. Tangela Lv. 30 Moves: Constrict, Bind, Mega Drain, Vine Whip
  2. Weepinbell Lv. 32 Moves: Razor Leaf, Sleep Powder, Stun Spore, Acid
  3. Gloom Lv. 32 Moves: Petal Dance, Stun Spore, Sleep Powder, Acid

Battle item: Super Potion

Up to 1 use per Pokémon

Restores up to 50 HP. About a 50% chance per eligible turn if the active Pokémon is below the low-HP threshold.

Koga

Fuchsia City · Poison Type Gym Leader

Soul Badge · TM06 Toxic

Red / Green / Blue

  1. Koffing Lv. 37 Moves: Tackle, Smog, Sludge, Smokescreen
  2. Muk Lv. 39 Moves: Disable, Poison Gas, Minimize, Sludge
  3. Koffing Lv. 37 Moves: Tackle, Smog, Sludge, Smokescreen
  4. Weezing Lv. 43 Moves: Smog, Sludge, Toxic, Self-Destruct

Battle item: X Attack

Up to 2 uses per Pokémon

Raises Attack by one stage. About a 25% chance per eligible turn.

Yellow

  1. Venonat Lv. 44 Moves: Toxic, Tackle, Sleep Powder, Psychic
  2. Venonat Lv. 46 Moves: Toxic, Psybeam, Supersonic, Psychic
  3. Venonat Lv. 48 Moves: Toxic, Double-Edge, Sleep Powder, Psychic
  4. Venomoth Lv. 50 Moves: Leech Life, Double Team, Psychic, Toxic

Battle item: X Attack

Up to 2 uses per Pokémon

Raises Attack by one stage. About a 12.5% chance per eligible turn.

Sabrina

Saffron City · Psychic Type Gym Leader

Marsh Badge · TM46 Psywave

Red / Green / Blue

  1. Kadabra Lv. 38 Moves: Disable, Psybeam, Recover, Psychic
  2. Mr. Mime Lv. 37 Moves: Confusion, Barrier, Light Screen, DoubleSlap
  3. Venomoth Lv. 38 Moves: PoisonPowder, Leech Life, Stun Spore, Psybeam
  4. Alakazam Lv. 43 Moves: Psybeam, Recover, Psywave, Reflect

Battle item: Hyper Potion

Up to 1 use per Pokémon

Restores up to 200 HP. About a 25% chance per eligible turn if the active Pokémon is below the low-HP threshold.

Yellow

  1. Abra Lv. 50 Moves: Flash
  2. Kadabra Lv. 50 Moves: Kinesis, Recover, Psychic, Psywave
  3. Alakazam Lv. 50 Moves: Psywave, Recover, Psychic, Reflect

Battle item: X Defend

Up to 1 use per Pokémon

Raises Defense by one stage. About a 25% chance per eligible turn.

Blaine

Cinnabar Island · Fire Type Gym Leader

Volcano Badge · TM38 Fire Blast

Red / Green / Blue

  1. Growlithe Lv. 42 Moves: Ember, Leer, Take Down, Agility
  2. Ponyta Lv. 40 Moves: Tail Whip, Stomp, Growl, Fire Spin
  3. Rapidash Lv. 42 Moves: Tail Whip, Stomp, Growl, Fire Spin
  4. Arcanine Lv. 47 Moves: Roar, Ember, Fire Blast, Take Down

Battle item: Super Potion

Up to 2 uses per Pokémon

Restores up to 50 HP. About a 25% chance per eligible turn, with no HP requirement. He can waste it at full HP.

Yellow

  1. Ninetales Lv. 48 Moves: Flamethrower, Tail Whip, Quick Attack, Confuse Ray
  2. Rapidash Lv. 50 Moves: Stomp, Growl, Fire Spin, Take Down
  3. Arcanine Lv. 54 Moves: Flamethrower, Fire Blast, Reflect, Take Down

Battle item: Super Potion

Up to 2 uses per Pokémon

Restores up to 50 HP. About a 25% chance per eligible turn if the active Pokémon is below the low-HP threshold.

Giovanni

Viridian City · Ground Type Gym Leader

Earth Badge · TM27 Fissure

Red / Green / Blue

  1. Rhyhorn Lv. 45 Moves: Stomp, Tail Whip, Fury Attack, Horn Drill
  2. Dugtrio Lv. 42 Moves: Growl, Dig, Sand-Attack, Slash
  3. Nidoqueen Lv. 44 Moves: Scratch, Tail Whip, Body Slam, Poison Sting
  4. Nidoking Lv. 45 Moves: Tackle, Horn Attack, Poison Sting, Thrash
  5. Rhydon Lv. 50 Moves: Stomp, Tail Whip, Fissure, Horn Drill

Battle item: Guard Spec.

Up to 1 use per Pokémon

Blocks stat-lowering status moves such as Growl and Leer until the active Pokémon switches out or Haze clears the protection. Does not block stat drops from damaging moves. About a 25% chance per eligible turn.

Yellow

  1. Dugtrio Lv. 50 Moves: Dig, Sand-Attack, Fissure, Earthquake
  2. Persian Lv. 53 Moves: Screech, Double Team, Fury Swipes, Slash
  3. Nidoqueen Lv. 53 Moves: Earthquake, Tail Whip, Thunder, Double Kick
  4. Nidoking Lv. 55 Moves: Earthquake, Leer, Thunder, Double Kick
  5. Rhydon Lv. 55 Moves: Rock Slide, Fury Attack, Horn Drill, Earthquake

Battle item: Guard Spec.

Up to 1 use per Pokémon

Blocks stat-lowering status moves such as Growl and Leer until the active Pokémon switches out or Haze clears the protection. Does not block stat drops from damaging moves. About a 25% chance per eligible turn.